AI Insights · Timothy · April 2022
Top 5 Golf Games Performance in Sweden Q1 2022
The top 5 golf games in Sweden showed varied performance in Q1 2022, with notable trends in weekly revenue, downloads, and active users.
In the first quarter of 2022, the top 5 golf games in Sweden displayed diverse performance trends across weekly revenue, downloads, and active users. The data, sourced from Sensor Tower, provides a detailed overview of these applications' market behavior.
Golf Clash - Golfing Simulator experienced fluctuations in weekly revenue, peaking at around $27.5K in mid-January, before stabilizing around $17.7K to $24.3K towards the end of March. Weekly downloads saw a slight decline, starting at 199 downloads in late December and ending at 174 downloads in the final week of March. Active users showed a marginal decrease from 1.9K to 1.8K over the quarter.
Golf Rival - Multiplayer Game demonstrated a significant increase in weekly revenue, starting from $6.4K in late December and reaching about $10K by the end of March. Weekly downloads, however, decreased from 1.5K to 477. The number of active users also dropped from 9K to 6.9K during the quarter.
Ultimate Golf! saw a varied revenue trend, with weekly earnings peaking at $2.3K in early March and then dropping to $735 by mid-March. Downloads decreased from 494 to 135 over the quarter. Active users fell from 5.9K in late December to 4.4K by the end of March.
Golf Battle showed a mixed revenue trend, starting at $721 and reaching $1.6K by the end of March. Downloads declined from 1.4K to 895, while active users decreased from 18.5K to 15K over the same period.
Finally, WGT Golf had a relatively stable revenue with a peak of $1.6K in mid-February, declining to $694 by the end of March. Downloads dropped from 237 to 139, and active users decreased from 929 to 668 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.